Designed upon request! A spell to hide yourself from the future! Starting from the very broad and effective hiding to the not fantastic.
Veil LegendSchool Abjuration
Level Sorcerer/Wizard 8, Cleric/Oracle 8, Witch 8, Psychic 8, Bard 6, Occultist 6
Casting time varies; see text
Components V, S, M (emerald dust; see text)
Range Touch
Target Creature or object or area up to 1 square mile/level touched
Duration Instantaneous
Saving Throw Will negates (harmless)
Spell Resistance No
This spell obscures the history of the creature, object or area touched. All memories and records of the target are adapted so that no meaningful information can be obtained. Divination magic used to determine the history of the target automatically fails. Only direct intervention by a deity can restore the information;
wish and
miracle are insufficient.
Two versions of this spell exist: one for obscuring a certain timeframe of history from the target and another for hiding all history up until the time of casting. Regardless of the version chosen, the caster is unaffected by this spell. During the casting, you cannot engage in other than routine activities: eating, sleeping, and so forth.
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Veil a timeframe: This version of the spell hides up to 1 year per caster level of history. The time period can be of any length up to this limit, but must be used in 1 day intervals. The casting time for this version is 1 day per year of history obscured and the material component is 500 gp worth of emerald dust per year of history obscured, rounded up to the nearest year for both casting time and material component.
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Veil an entire history: This version veils all history of the target up until the time the casting of the spell is complete and one day longer. Casting this version takes one month to cast and costs 25,000 gp worth of emerald dust as a material component.
- Balancing considerations:
Well, this was a pain to balance.
Legend Lore (6) and Mind Blank (8) seemed like good starting points.
The effect needs to be permanent or instantaneous; a set duration is useless for hiding a history. To a large extent at any rate. I ended up going for instantaneous so it wouldn't be killed by dispel magic or an antimagic field (which would frankly be dumb).
I used the stupidly long casting time an heavy material component that turned up from Legend Lore as part of a balancing thing.
I... sort of wanted to give a save for this, but then you'd need to get EVERYTHING IN THE MULTIVERSE to make a save. Maybe things that know about the target really, really well. Maybe.
This is really pushing 8th level, honestly. Mostly with the Wish and Miracle part though.
Veil of mysterySchool Enchantment (compulsion) [mind-affecting]
Level Sorcerer/Wizard 6, Cleric/Oracle 6, Witch 6, Psychic 6, Bard 4, Occultist 4, Inquisitor 4, Medium 4
Casting time 1 minute
Components V, S, M (500 gp worth of emerald dust)
Range Touch
Target Creature, object or area up to 5 square feet/level touched
Duration See text
Saving Throw Will negates; See text
Spell Resistance Yes
This spell can obscure the memories of the target for a short, pre-defined time period. At the time of casting, you select a period of time up to 1 day/level in the future; at this time memories of the target are obscured for up to 1 minute/level, with the duration set at time of casting. The duration must be in 1 minute intervals.
Creatures that fail their saves cannot remember any meaningful details about the activities or features of the target if a creature, actions involving or features of the target if an object or events within the area if an area. However, for each round in which a creature interacts with the target if a creature or an object or for each minute they remain within the area, they may make an additional saving throw to negate the effect. This does not prevent a creature from functioning normally; the memory changes do no occur until the duration of the spell has expired. A creature that dies while the spell is in effect is considered to have failed its save, even if it had previously succeeded.
If all creatures involved fail their checks, divination magic such as
legend lore used to gather information about the target during this time period automatically fail, however a
wish or
miracle can overcome this.
- Balancing considerations:
Legend Lore (6) and Modify Memory (6 equivalent) come into play here.
Heavy saves! Unless you've got good DCs it's going to be tough to get it to work effectively if you've got lots of creatures or you can kill them all. Killing them is an effect I hadn't thought about until I realised that it's fantasy and speaking to the dead is easy, but I think it works.
The pre-defined time period and time for it to trigger was intended to make it worse, but it just makes it... different.
I'm still calling it 6th level because it's a strong effect. I'm not sure I can push it any lower. The massive, massive saves push it down to 6th, but this is about as good as it can get.
And now, the one that he actually wanted!
Foil HistorySchool Abjuration
Level alchemist 3, antipaladin 3, inquisitor 3, ranger 4, sorcerer/wizard 3, summoner/unchained summoner 3, medium 2, mesmerist 3, occultist 3, psychic 3, spiritualist 3;
Casting time 1 Standard Action
Components V, S, M (emerald dust worth 50gp)
Range Touch
Target Creature or object touched
Duration 1 hour/level
Saving Throw Will negates (harmless, object);
Spell Resistance Yes (harmless, object)
The warded creature or object becomes difficult to find information on by retroactively cast divination spells such as
legend lore,
commune and
augury in a manner similar to that of
nondetection. If a divination is attempted against the warded creature or item about the time during which they were under the effects of
foil history, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast
foil history. If you cast
foil history on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature,
foil history wards the creature's gear as well as the creature itself.
- Balancing considerations:
Can you say copycat? Because this is nondetection in disguise. Duh huh.