NG Female Kobold Occultist 3
Init +1;
Senses Low-light vision; Perception +12
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DEFENCE________
AC 13 touch 11 flat-footed 12 (1 size, 1 armour, 1 Dex)
HP 18 (3d8+3)
Fort +4
Ref +3
Will +5
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OFFENCE________
Space 5 ft.
Reach 5 ft.
Speed 20 ft.
Melee Iron Brush +1 (1 nonlethal)
Ranged mwk Shortbow +4 (1d4) 60ft range increment
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SPELLS________
1st (4/day) - Burning Hands (DC 14), Heightened Awareness, Shield, Detect Secret Doors
0th - Resistance, Dancing Lights, Detect Psychic Significance
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CLASS FEATURES_____
Implements Divination (Crystal Ball), Abjuration (Holy Symbol), Evocation (Gloves)
Mental Focus: 8 (6 Div, 2 Ab)
Object reading: Hold any item for a 1 minute, auto-identify its properties if magical (but not if cursed unless its CL is equal to or lower than mine). Learn 1 piece of historical information about the item. Learn 1 piece of information about last person to use it, so long as it was no longer than 1 day ago.
Magic Item Skill +1 to UMD
Focus Powers:
Warding Talisman (Su, Abj Resonant) +1 resistance bonus to save per 2 mental focus (max +1). Bearer only.
Mind Barrier (Sp, Abj Base) 1 focus as swift action -> barrier that prevents 6 damage, lasts until end of round or until gone. 2 focus -> same effect but immediate action
Aegis (Su, Abj) 1 focus as standard action -> +1 enhancement bonus to shield or armour for 1 minute, stacks with existing bonuses up to +5.
Third Eye (Su, Div Resonant) +1 insight bonus per 2 mental focus (max +3) (also other stuff irrelevant at this level)
Sudden Insight (Su, Div Base) 1 mental focus as swift action -> +1 insight bonus on any ability check, skill check, attack roll. Must be used before end of turn.
Danger Sight (Sp, Div) 1 mental focus as immediate action -> +1 insight bonus to AC if attacked or saving throw vs spell, spell-like or trap. Only applies to one attack/saving throw and needs to be used before end of round.
Future Gaze (Sp, Div) 1 mental focus as standard -> cast Augury using occultist level as caster level
Powerful Connection (Su, Div) Useless for the moment, but will see use later maybe.
Intense Focus (Su, Evo Resonant) +1 damage on instantaneous damaging evocation spells or focus powers per 2 mental focus (Max +2). Bearer only.
Energy Ray (Sp, Evo Base) 1 mental focus as standard action -> 2d6 ray, range 30 ft, pick element from (acid, electricity, cold, fire)
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STATISTICS________
Str 6
Dex 12
Con 11
Int 16
Wis 12
Cha 14
Base Atk +2;
CMB -1;
CMD 10
Feats Divination Guide, Extra Mental Focus (Subject to change if there are any teamwork feats)
Skills Perception +12 (3), Use Magical Device +9 (3), Sleight of Hand +7 (3), Stealth +13 (3), Diplomacy +7 (3), Spellcraft +9 (3), Knowledge(Religion) +9 (2), Disable Device +7 (1)
Background Skills Lore(History of Nex/Ancient Osirion) +9/+9 (1/1), Profession(Tour Guide/Archaeologist) +5/+7 (1/1), Knowledge(History) +7 (1), Linguistics +7 (1)
Languages Draconic, Common, Gnome, Undercommon, Ancient Osirianni
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GEAR__________
Combat GearIron Brush x2 (4gp), Mwk Shortbow w. 10 durable arrows (340gp, 1lb), mwk Silken Ceremonial Armour (180gp, 2lb),
Page of Spell Knowledge(Detect secret doors) (1000gp),
Gear that will be used lotsHot weather gear x3 (Free, 1lb), Pack Mule + whole lot of food for it + pack gear (20gp), A selection of books on the history of Ancient Osirion and Nex [mwk tools for Lore skills] (100gp, 2lb), Mwk Archaeologist Tools (50gp, 1lb), Fancy silk parasol (10gp, 2 lb), Mwk Thieves Tools (100gp), Spelunking Kit (174 gp), Smelling Salts (25 gp), 2x potion of
cure light wounds (100gp)
Other GearCrowbar (2gp), Compass (10 gp), Mwk Backpack (50 gp, 1lb), Occultist Kit (45gp, 2.5lb) [the impliments, belt pouch, journal and ink], Periscope (20gp), 10 glass vials (10gp), Ornate silver mirror worth 30gp, Fine golden gloves worth 250 gp (.5 lb), Scroll Box (5gp), Shovel (2gp), Miner's Pick (3 gp), 2 vials each of antiplague and antitoxin (200gp), 2 doses of Padzahr (160gp), 50 doses chill cream (150gp), 16pp (0.5lb)
Note I've included gear bonuses in skills with the assumption that I'll always have ready access to them. Also I'm assuming that the pack mule carries most of my junk and so I've only included weight for things actually on my person (and has significant weight). Since my strength is so low, taking note of carrying capacity is necessary.
Carried Weight: 13.5
Light Load: 17
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Other stuff________
Day Raider - Alternate Kobold Racial Trait. Lose Darkvision and Light sensitivity, gain Low-light vision
Carnation Scale - +1 Survival, Survival is a class skill.
Books Referenced: Occult Adventures, Kobolds of Golorion, Pathfinder Unchained, Ultimate Equipment, Inner Sea Gods, Alchemy Manual, Core Rulebook